gamescom 2026 The Can't Miss Games We've Played At Gamescom 2026, From Control Resonant To The Witcher 3's New Expansion And More These are the games we've previewed at Gamescom 2026, including Control Resonant and more. by Game Informer … on Aug 30, 2026 at 03:07 AM
gamescom 2026 The Can't Miss Games We've Played At Gamescom 2026, From Control Resonant To The Witcher 3's New Expansion And More These are the games we've previewed at Gamescom 2026, including Control Resonant and more. by Game Informer … on Aug 30, 2026 at 03:07 AM
photo gallery The Biggest Booths And Coolest Sights Of Gamescom 2026 Check out all the most impressive displays at the world's biggest gaming convention. by Brian Shea on Aug 29, 2026 at 05:39 AM
opinion The Video Games You Should Play This Weekend – August 28, 2026 You can check out Star Wars Zero Company and Resonance: A Plague Tale Legacy – or you could always just play Elden Ring and Metal Gear Solid 4 again. by Charles Harte on Aug 28, 2026 at 03:26 PM
Cover Story I Played Exodus, And My Favorite Part Was The Talking Space Frogs My hands-on time with Exodus took me to Khonsu, an orbital platform populated by Awakened frogs. by Charles Harte on Aug 27, 2026 at 09:00 AM
impressions Elden Ring On Switch 2 – The Worst Way To Play The Best Game Elden Ring on Switch 2 gets the job done admirably, but it is the inferior version of a fantastic game. by Kyle Hilliard on Aug 26, 2026 at 01:31 PM
Feature Replay – Super Mario Sunshine We pop in 2002's polarizing Mario platformer. by Dan Ryckert on May 08, 2010 at 03:09 AM
Feature Tools Of Destruction: A Look At Dead Rising 2’s Weapons Blue Castle explains the combo system and outlines some weapons. by Jeff Cork on May 06, 2010 at 05:16 AM
Feature Sounds Like Death: A Q&A With Dead Rising 2’s Audio Team We learn about creating the music that accompanies the game's mayhem and much more. by Jeff Cork on May 04, 2010 at 09:54 AM
Feature Mortal Kombat's Best And Worst Fatalities We remember the hilariously great, embarrassingly bad, and downright confusing finishers by Dan Ryckert on May 03, 2010 at 08:50 AM
Feature Replay – Zombie Revenge Zombies, zombies, zombies!!! This god awful Dreamcast title has lots of them. by Tim Turi on May 01, 2010 at 07:00 AM
Feature Halo: Reach Beta: A Live Journal We spent all Friday exploring the new Halo: Reach beta; check out our first five hours with the hotly anticipated game. by Matt Miller on Apr 30, 2010 at 10:30 AM
Feature Bulletstorm's Creative Director Speaks Adrian Chmielarz discusses Bulletstorm's world, hero, and gameplay by Dan Ryckert on Apr 30, 2010 at 05:55 AM
Feature Inafune Knew Dead Rising Was A Home Run We talk with Capcom's global head of production and get the scoop on Dead Rising 2 and more. by Jeff Cork on Apr 29, 2010 at 10:26 AM
Feature The Best Comic Book Games Never Made We break down a handful of comic candidates we’d like to see translated from static pages to playable forms. by Meagan Marie on Apr 29, 2010 at 08:17 AM
Feature We Knew Him Back When: The Evolution Of Chuck See how Dead Rising 2's hero has transformed from a generic bruiser into his own man. by Jeff Cork on Apr 27, 2010 at 05:50 AM
Feature Killing With Style: A Look At Bulletstorm's Skillshots These illustrations should give you an idea of the game's boisterous gunplay. by Adam Biessener on Apr 26, 2010 at 11:45 AM
Feature Replay – Blood Omen: Legacy of Kain We step into the shoes of the PS1 era's most infamous vampire on this week's show. by Phil Kollar on Apr 24, 2010 at 05:00 AM
Feature The Pulp That Inspired Bulletstorm Bulletstorm creative director Adrian Chmielarz shares some of the pulpy inspirations behind Bulletstorm. by Adam Biessener on Apr 23, 2010 at 05:00 AM
Feature When Epic Met People Can Fly We talk to the men behind the Epic/EA/People Can Fly collaboration that led to Bulletstorm by Dan Ryckert on Apr 21, 2010 at 12:40 PM
Feature When Epic Met People Can Fly We talk to the men behind the Epic/EA/People Can Fly collaboration that led to Bulletstorm by Dan Ryckert on Apr 21, 2010 at 12:40 PM
Feature When Epic Met People Can Fly We talk to the men behind the Epic/EA/People Can Fly collaboration that led to Bulletstorm by Dan Ryckert on Apr 21, 2010 at 06:00 AM
Feature Inside Bulletstorm Writer Rick Remender's Head The Fear Agent scribe took time to talk about his work. by Adam Biessener on Apr 19, 2010 at 08:42 AM
Feature Replay – Superman 64 You've heard the legends; now watch us discover the awful reality behind Superman 64. by Phil Kollar on Apr 17, 2010 at 05:15 AM