There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
In this video interview, creative director Alex Hutchinson reflects on the successes and failures of Assassin's Creed III and how it helped shape his approach to Far Cry 4.
Dismissing a game outright just because it isn't like it's predecessor isn't fair. Here's why being a little more open-minded with our favorite franchises can be worth the effort.