Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Building on the already-great remake of the first game, Trails in the Sky 2nd Chapter masterfully updates the gameplay and timeless story, adding up to what is now the Trails series’ defining entry, and one of the best RPGs of the year.
Perhaps we’ve just been spoiled on the PC RPG front as of late, but the clichéd campaign and dungeon-creation toolbox fail to leave a noteworthy impression.
The Vault Of The Traveler delivers on its predecessor's promise with a steady pace and deft execution that hasn't always been present in the rest of the series.
In The Park, players are in for a disturbing psychological ride that deals with depression, loss, and the dark feelings that parents might not discuss in polite company.
Zestiria has flickers of greatness, such as a cool battle system and more mature story, but they're wasted on frustrating, inexcusable gameplay mechanics.
Zestiria has flickers of greatness, such as a cool battle system and more mature story, but they're wasted on frustrating, inexcusable gameplay mechanics.
Zestiria has flickers of greatness, such as a cool battle system and more mature story, but they're wasted on frustrating, inexcusable gameplay mechanics.