The biggest problem with horror games is that they are scariest the first time through. What if there were a way to preserve the terror for subsequent plays?
During my recent hands-on time with the game, I chased down an intriguing sidequest that hooked me with more than just the promise of XP and better gear.
During my recent hands-on time with the game, I chased down an intriguing sidequest that hooked me with more than just the promise of XP and better gear.