exclusive feature How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword We spoke to animation lead Hiroshi Yugen about Capcom's own take on the historical samurai. by Wesley LeBlanc on Aug 07, 2026 at 12:07 PM
exclusive feature How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword We spoke to animation lead Hiroshi Yugen about Capcom's own take on the historical samurai. by Wesley LeBlanc on Aug 07, 2026 at 12:07 PM
exclusive feature How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword Twenty years is a long time for an action series to be gone. by Wesley LeBlanc on Aug 05, 2026 at 12:46 PM
Exclusive Interview Onimusha 2: Samurai’s Destiny Director Motohide Eshiro On Onimusha: Way Of The Sword’s Resurrection Of The Series From "Sengokua Biohazard" to a Miyamoto Musashi-led adventure. by Wesley LeBlanc on Aug 04, 2026 at 12:13 PM
Exclusive Interview A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro We spoke to the developer about Onimusha's success, the series' Resident Evil origins, and more. by Wesley LeBlanc on Aug 03, 2026 at 01:29 PM
exclusive feature Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword Mifune's use in Onimusha: Way of the Sword continues a tradition for the Onimusha series. by Wesley LeBlanc on Jul 30, 2026 at 01:27 PM
hands-on The Rogue Prince of Persia Preview – We Played The Rogue-lite Prince Of Persia From The Co-Developer Of Dead Cells Turns out it’s already time for a new Prince of Persia game. by Kyle Hilliard on Apr 10, 2024 at 12:45 PM
exclusive Why Moon Studios Made No Rest For The Wicked Instead Of A Third Ori Game We spoke to Moon Studios about why its next game is No Rest for the Wicked and not a third Ori game. by Wesley LeBlanc on Apr 09, 2024 at 06:41 AM
Preview Windblown Preview – A Twister On A Classic Formula by Charles Harte on Apr 03, 2024 at 08:00 AM
NGT Harold Halibut | New Gameplay Today Join us for an early look at the stop animation sci-fi game 11 years in the making. by Kyle Hilliard on Apr 01, 2024 at 04:30 PM
NGT Open Roads | New Gameplay Today Watch us explore a slice of this mother/daughter adventure. by Marcus Stewart on Mar 28, 2024 at 01:54 PM
exclusive No Rest For The Wicked Developer Moon Studios On Why Remote Development Is Key To Its Success Started in 2009, Moon Studios has been a remote studio since its beginning. by Wesley LeBlanc on Mar 28, 2024 at 11:42 AM
News Marvel Rivals Is A Team-Based Hero Shooter From NetEase Games Players can jump into the action as Avengers, X-Men, Guardians of the Galaxy, and more. by Brian Shea on Mar 27, 2024 at 10:00 AM
Preview Sand Land Preview – A Hands-On Tour And Exclusive Town-building Details We played several areas of Sand Land dozens of hours into the game. Check out our impressions. by Marcus Stewart on Mar 27, 2024 at 10:00 AM
NGT Ender Magnolia: Bloom In The Mist | New Gameplay Today Watch us explore the promising sequel to Ender Lilies: Quietus of the Knight by Marcus Stewart on Mar 26, 2024 at 12:03 PM
News Final Fantasy XVI – The Rising Tide DLC Trailer Promises A Reason To Return The new video teases a number of cool locations, characters, and battles on the way in April by Matt Miller on Mar 22, 2024 at 12:04 PM
Preview Hyper Light Breaker Preview – Hands-On With The Not Quite-A-Sequel To Hyper Light Drifter We were eager to finally go hands-on with its not-quite-a-Drifter-sequel, Breaker, and finally have an excuse to exist in that world again. by Kyle Hilliard on Mar 20, 2024 at 04:00 PM
News Dragon Ball Sparking Zero Gameplay Video Reveals New Mechanics And More Characters Check out what's new and what's staying the same in the upcoming Budakai Tenkaichi sequel. by Marcus Stewart on Mar 20, 2024 at 09:44 AM
Preview Fatal Fury: City of the Wolves Hands-On Preview – Revving Up An Old Engine 26 years after the last Fatal Fury game, City of the Wolves seems poised to make a big comeback. by Marcus Stewart on Mar 18, 2024 at 02:00 PM
exclusive No Rest For The Wicked: Moon Studios On Killing Its Ori Perfectionism And Being Okay With Early Access Issues We spoke to Moon Studios about the change in mindset between developing the Ori games and the work-in-progress No Rest for the Wicked for Early Access. by Wesley LeBlanc on Mar 13, 2024 at 01:45 PM
Preview TopSpin 2K25 Preview – Stepping Back Onto The Court We spent hours playing TopSpin 2K25 to get a handle on the long-awaited fifth entry in the franchise. by Brian Shea on Mar 12, 2024 at 07:00 AM
News MultiVersus Is Back In Action This May Warner Bros.' tag-team-focused platform fighter gets a glow-up. by Marcus Stewart on Mar 11, 2024 at 10:01 AM
news Final Fantasy XVI PC Version In 'Final Stages Of Optimization,' Expect A Demo Before Release We spoke to Final Fantasy XVI producer Naoki Yoshida about the game's in-development PC version. by Wesley LeBlanc on Mar 11, 2024 at 09:00 AM
news Final Fantasy XVI: The Possibility Of More DLC 'Is Not Zero,' But You Really Shouldn't Expect More While the Square Enix team behind FFXVI won't say never, it's excited to apply what it's learned to new games. by Wesley LeBlanc on Mar 08, 2024 at 12:29 PM
exclusive Final Fantasy XVI: The Rising Tide Preview – A DLC Dose Of Leviathan We spoke to Final Fantasy XVI producer Naoki Yoshida and DLC director Takeo Kujiraoka about the upcoming Leviathan DLC. by Wesley LeBlanc on Mar 08, 2024 at 09:34 AM
Exclusive Interview Son And Bone Preview – Dinosaur, Meet Shotgun We spoke to developer TeamKill Media about its upcoming first-person dinosaur shooter, Son and Bone, to learn what players can expect. by Wesley LeBlanc on Mar 08, 2024 at 08:00 AM