exclusive feature Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either There is an "open-town" hub within the game's Kyoto, though. by Wesley LeBlanc on Aug 10, 2026 at 01:00 PM
exclusive feature Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either There is an "open-town" hub within the game's Kyoto, though. by Wesley LeBlanc on Aug 10, 2026 at 01:00 PM
Preview 1666: Amsterdam – Hands-On With The Assassin's Creed Creator's Long-Awaited Passion Project I spent an hour touring the long-awaited witchcraft-focused action-adventure game and learned new details from its creator, Patrice Désilets. by Marcus Stewart on Aug 10, 2026 at 11:00 AM
exclusive feature How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword We spoke to animation lead Hiroshi Yugen about Capcom's own take on the historical samurai. by Wesley LeBlanc on Aug 07, 2026 at 12:07 PM
exclusive feature How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword Twenty years is a long time for an action series to be gone. by Wesley LeBlanc on Aug 05, 2026 at 12:46 PM
Exclusive Interview Onimusha 2: Samurai’s Destiny Director Motohide Eshiro On Onimusha: Way Of The Sword’s Resurrection Of The Series From "Sengokua Biohazard" to a Miyamoto Musashi-led adventure. by Wesley LeBlanc on Aug 04, 2026 at 12:13 PM
e3 2018 Control Feels Like The Ultimate Realization Of Remedy's Vision We get a look at Remedy's mind-warping shooter, Control, and talk to creative director Sam Lake about the ambitious project. by Brian Shea on Jun 14, 2018 at 11:59 PM
e3 2018 Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel Techland’s open-world parkour zombie series is mutating into a whole new beast thanks to some big improvements and ambitious additions. Here’s what fans can expect. by Jeff Marchiafava on Jun 14, 2018 at 09:47 PM
e3 2018 Overkill Is Killing It With The Walking Dead I don’t have long. I’m being attacked by a zombie, but here are some details about The Walking Dead. by Ben Reeves on Jun 14, 2018 at 09:20 PM
e3 2018 What We Loved From Just Cause 4’s Stupid Demo Avalanche has created its most delightfully chaotic sandbox yet, and the two Jeffs couldn’t be happier. by Jeff Marchiafava on Jun 14, 2018 at 07:33 PM
e3 2018 Dead Or Alive 6 Puts Fighting Back In Focus And Lowers The Skill Ceiling We went hands-on with the newest Dead or Alive game and played with its newest mechanics. by Imran Khan on Jun 14, 2018 at 06:20 PM
e3 2018 My Hero One's Justice Should Probably Be Held Back The first North American My Hero Academia video game underwhelms for its first hands-on. by Kyle Hilliard on Jun 14, 2018 at 01:58 PM
e3 2018 The Surge 2 Is One Of E3’s Biggest Surprises Here’s the lowdown on how this sequel is a drastic improvement by Javy Gwaltney on Jun 14, 2018 at 01:56 PM
e3 2018 Schoolyard Arguments Find Resolution In Jump Force We went hands-on with the Shonen Jump crossover fighting game. by Imran Khan on Jun 14, 2018 at 12:25 PM
e3 2018 Generation Zero Is A Game You Should Keep Your Eye On This co-op horror shooter from the makers of Just Cause has us more than a little intrigued. by Javy Gwaltney on Jun 13, 2018 at 08:09 PM
e3 2018 Political Intrigue And Supernatural Beasts Collide In GreedFall A new action RPG from developer Spiders puts diplomacy front and center – when you’re not being mauled by massive creatures, that is. by Jeff Marchiafava on Jun 13, 2018 at 05:32 PM
e3 2018 Exploring The Depths Of Starlink: Battle For Atlas There's more to this game than just the plastic toys. by Matthew Kato on Jun 13, 2018 at 04:30 PM
preview Lara Has Some Devious New Tools In Shadow Of The Tomb Raider When you’re outnumbered, why not turn your enemies against one another? by Jeff Cork on Jun 13, 2018 at 12:52 PM
e3 2018 A Deep Dive On Destiny 2: Forsaken’s New Bow We went hands-on with the bow, and got exclusive info and video of the new weapon archetype in action, directly from Bungie. by Matt Miller on Jun 13, 2018 at 12:05 PM
e3 2018 Ori And The Will Of The Wisps Wisely Builds On Strong Foundations A new, expansive combat system makes Ori's platforming delights even more engrossing by Javy Gwaltney on Jun 13, 2018 at 09:11 AM
e3 2018 List: 2 Details That Could Make Resident Evil 2 The Perfect Remake At E3 we went hands on with the game to see if it is everything we want. Here are our two biggest takeaways. by Ben Reeves on Jun 13, 2018 at 01:33 AM
e3 2018 14 Reasons Super Meat Boy Forever Looks Like A Great Sequel I once thought Super Meat Boy Forever was going to be an inferior mobile offshoot. Don't be like me. by Ben Reeves on Jun 13, 2018 at 01:20 AM
e3 2018 Hitman 2 Retains The Same Murderous Flavor In A New Locale Hitman 2's changes are mostly under the hood, but they let the game keep its identity. by Suriel Vazquez on Jun 13, 2018 at 12:41 AM
Preview Cyberpunk 2077 Is Not What You Think – Impressions And Details From 50 Minutes Of Gameplay At E3, CD Projekt Red is giving live demonstrations of its next title, which just happens to be a first-person RPG. by Andrew Reiner on Jun 12, 2018 at 04:53 PM
e3 2018 Five Things You Need To Know About The Division 2 Ubisoft Massive shares the biggest changes coming to the popular shared world shooter. by Matt Bertz on Jun 12, 2018 at 03:55 PM
e3 2018 Destiny 2 Gambit Trailer Shows Off The New Mode Learn how Gambit works through this helpful explanation. by Camden Jones on Jun 12, 2018 at 01:16 PM