Lead designer Mikkel Martin Pederson says that his favorite game, the PC
and PlayStation classic Heart of Darkness, is an influence on Max: The
Curse of Brotherhood.
Jonathan Blow offered an in-depth look at his upcoming game at E3, and we've gathered together the five most interesting things we gleaned from the demo.
Jonathan Blow offered an in-depth look at his upcoming game at E3, and we've gathered together the five most interesting things we gleaned from the demo.