exclusive feature How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword We spoke to animation lead Hiroshi Yugen about Capcom's own take on the historical samurai. by Wesley LeBlanc on Aug 07, 2026 at 12:07 PM
exclusive feature How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword We spoke to animation lead Hiroshi Yugen about Capcom's own take on the historical samurai. by Wesley LeBlanc on Aug 07, 2026 at 12:07 PM
exclusive feature How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword Twenty years is a long time for an action series to be gone. by Wesley LeBlanc on Aug 05, 2026 at 12:46 PM
Exclusive Interview Onimusha 2: Samurai’s Destiny Director Motohide Eshiro On Onimusha: Way Of The Sword’s Resurrection Of The Series From "Sengokua Biohazard" to a Miyamoto Musashi-led adventure. by Wesley LeBlanc on Aug 04, 2026 at 12:13 PM
Exclusive Interview A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro We spoke to the developer about Onimusha's success, the series' Resident Evil origins, and more. by Wesley LeBlanc on Aug 03, 2026 at 01:29 PM
exclusive feature Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword Mifune's use in Onimusha: Way of the Sword continues a tradition for the Onimusha series. by Wesley LeBlanc on Jul 30, 2026 at 01:27 PM
Preview Doom Closed Beta Announced Alongside Multiplayer Trailer Get ready to frag some friends at the end of this month. by Mike Futter on Mar 09, 2016 at 03:13 AM
Preview Enter The Gungeon Dodge Rolls Toward Release Date Devolver Digital shows off how Enter The Gungeon challenges players to shoot and loot their way down a bullet-filled dungeon. by Joe Buchholz on Mar 02, 2016 at 05:41 AM
Preview Enter The Gungeon Dodge Rolls Toward Release Date Devolver Digital shows off how Enter The Gungeon challenges players to shoot and loot their way down a bullet-filled dungeon. by Matt Bertz on Mar 02, 2016 at 05:41 AM
Preview New Hitman Trailer Provides Valuable Intel Check out some of the locations and disguises for the game's first episode and beyond. by Matthew Kato on Mar 02, 2016 at 03:17 AM
Preview New Hitman Trailer Provides Valuable Intel Check out some of the locations and disguises for the game's first episode and beyond. by Matthew Kato on Mar 02, 2016 at 03:17 AM
Preview New Hitman Trailer Provides Valuable Intel Check out some of the locations and disguises for the game's first episode and beyond. by Matthew Kato on Mar 02, 2016 at 03:17 AM
Preview Hitman’s Approach To Stealth Is About Hiding In Plain Sight The Hitman development team sits down to discuss how the game encourages hiding in plain sight. by Luke Walaszek on Mar 01, 2016 at 07:11 AM
Preview Hitman’s Approach To Stealth Is About Hiding In Plain Sight The Hitman development team sits down to discuss how the game encourages hiding in plain sight. by Luke Walaszek on Mar 01, 2016 at 07:11 AM
Preview Hitman’s Approach To Stealth Is About Hiding In Plain Sight The Hitman development team sits down to discuss how the game encourages hiding in plain sight. by Luke Walaszek on Mar 01, 2016 at 07:11 AM
Preview Training Day: Why Hitman's Opening Missions Have Us Interested We took a lot away from the recent Hitman beta, including what could make it one of the best entries in the franchise. by Connor Trinske on Feb 24, 2016 at 07:45 AM
Preview Training Day: Why Hitman's Opening Missions Have Us Interested We took a lot away from the recent Hitman beta, including what could make it one of the best entries in the franchise. by Connor Trinske on Feb 24, 2016 at 07:45 AM
Preview Training Day: Why Hitman's Opening Missions Have Us Interested We took a lot away from the recent Hitman beta, including what could make it one of the best entries in the franchise. by Connor Trinske on Feb 24, 2016 at 07:45 AM
Preview Hitman Beta Available For PlayStation Plus Members One Week Before Launch Hitman gets in one last shot before launch. by Mike Futter on Feb 24, 2016 at 01:45 AM
Preview Id Dives Deeper Into Doom’s Hack Modules And Capture-Style Warpath Mode Don't worry. Hack modules are consumable, but not tied to in-game payments. by Mike Futter on Feb 22, 2016 at 06:42 AM
Preview Id Dives Deeper Into Doom’s Hack Modules And Capture-Style Warpath Mode Don't worry. Hack modules are consumable, but not tied to in-game payments. by Mike Futter on Feb 22, 2016 at 06:42 AM
Preview Id Dives Deeper Into Doom’s Hack Modules And Capture-Style Warpath Mode Don't worry. Hack modules are consumable, but not tied to in-game payments. by Mike Futter on Feb 22, 2016 at 06:42 AM
Preview See How Ubisoft Went Back In Time For Far Cry Primal A new mini-doc shows how the devs consulted historians, linguists, and other experts to make the experience as authentic as possible. by Jeff Cork on Feb 18, 2016 at 05:00 AM
Preview See How Ubisoft Went Back In Time For Far Cry Primal A new mini-doc shows how the devs consulted historians, linguists, and other experts to make the experience as authentic as possible. by Jeff Cork on Feb 18, 2016 at 05:00 AM
Preview See How Ubisoft Went Back In Time For Far Cry Primal A new mini-doc shows how the devs consulted historians, linguists, and other experts to make the experience as authentic as possible. by Jeff Cork on Feb 18, 2016 at 05:00 AM
Preview We Find Out Why Primal Is The Most Unique Far Cry Yet Far Cry Primal has more going for it than just the novelty of its setting. by Game Informer … on Feb 13, 2016 at 07:00 AM