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Indie Week: Cogs

Puzzle games boasting a sliding tile mechanic are nothing new, but Lazy
8 Studios has somehow managed to evolve the niche genre into something
fresh.
Preview

Indie Week: Monaco

Set in a modern Monte Carlo, Monaco is a simple and satisfying tribute to crime capers and classic French heist movies.
Preview

Indie Week: Star Guard

“At the heart of the steamy jungles of Venus, we have come upon the
dead city. Beneath its broken towers, in the dimness of its deepest
vault, the wizard awaits us. Is there hope? No man has entered the
catacombs and lived.”
Preview

Indie Week: Miegakure

Miegakure is a deceiving game. At first it looks simple, in both art
style and scope, but the unique concept will leave you scratching your
head for hours.
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Indie Week: Vessel

Nominated for technical excellence, one of Vessel’s greatest
achievements is the ability to simulate entire characters made out of
liquid.
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Indie Week: Heroes of Newerth

Fully deserving recognition for technical prowess, the size, scope
and avid community supporting Heroes of Newerth make it an intimidating
game to infiltrate.
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Indie Week: Closure

A recipient of multiple nominations this IGF season, Closure has been
given nods for excellence in technical design, audio and the ancillary
Nuovo award. From what we’ve seen, the attention is well deserved.
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Indie Week: Super Meat Boy

Super
Meat Boy is as bizarre as it sounds. You play as a cube of sentient
meat, in love with a young lady made of bandages, who is spirited away
by an evil fetus in a jar wearing a tuxedo. Really.

This Week