exclusive feature Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror We spoke to Capcom about toeing the line between dark-fantasy and horror. by Wesley LeBlanc on Aug 14, 2026 at 01:00 PM
exclusive feature Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror We spoke to Capcom about toeing the line between dark-fantasy and horror. by Wesley LeBlanc on Aug 14, 2026 at 01:00 PM
exclusive feature Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword Something tells us we'll be seeing this feature used in other Capcom games one day. by Wesley LeBlanc on Aug 13, 2026 at 01:00 PM
Preview Fire Emblem: Fortune's Weave Preview – A Slow Build That Hasn't Quite Hooked Me Yet (But I Want To Keep Playing) There is still so much Fortune’s Weave left to go, but the hooks are in. by Wesley LeBlanc on Aug 13, 2026 at 08:56 AM
exclusive feature Here’s What The Genma Are Up To This Time In Onimusha: Way Of The Sword Plus, we learn about different ranks within the Genma. by Wesley LeBlanc on Aug 12, 2026 at 01:00 PM
exclusive feature What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword Her role remains mysterious but we managed to learn a few more details. by Wesley LeBlanc on Aug 11, 2026 at 01:00 PM
Preview Dark Souls III Bosses Look Appropriately Intimidating In Opening Cinematic Giant bosses? Check. Foreboding atmosphere? Check. Gonna die? Check. by Mike Futter on Feb 08, 2016 at 03:48 AM
Preview Dark Souls III Bosses Look Appropriately Intimidating In Opening Cinematic Giant bosses? Check. Foreboding atmosphere? Check. Gonna die? Check. by Mike Futter on Feb 08, 2016 at 03:48 AM
Preview Dark Souls III Bosses Look Appropriately Intimidating In Opening Cinematic Giant bosses? Check. Foreboding atmosphere? Check. Gonna die? Check. by Mike Futter on Feb 08, 2016 at 03:48 AM
Preview Hitman Takes Us Back To Agent 47’s Murderous Beginnings Meet interesting people and kill them in creative ways starting this weekend. by Mike Futter on Feb 08, 2016 at 03:05 AM
Preview Hitman Takes Us Back To Agent 47’s Murderous Beginnings Meet interesting people and kill them in creative ways starting this weekend. by Mike Futter on Feb 08, 2016 at 03:05 AM
Preview Hitman Takes Us Back To Agent 47’s Murderous Beginnings Meet interesting people and kill them in creative ways starting this weekend. by Mike Futter on Feb 08, 2016 at 03:05 AM
Preview Crytek Kicks Off Developer Diary Series For The Climb Get an inside look at Crytek's ambitious new VR title. by Connor Trinske on Feb 05, 2016 at 07:55 AM
Preview Trackmania Looks Absolutely Bonkers As It Speeds Toward March Release Get ready to build absurd tracks and race your friends on them. by Mike Futter on Feb 05, 2016 at 01:00 AM
Preview Trackmania Looks Absolutely Bonkers As It Speeds Toward March Release Get ready to build absurd tracks and race your friends on them. by Mike Futter on Feb 05, 2016 at 01:00 AM
Preview Trackmania Looks Absolutely Bonkers As It Speeds Toward March Release Get ready to build absurd tracks and race your friends on them. by Mike Futter on Feb 05, 2016 at 01:00 AM
Preview Mirror’s Edge Catalyst Closed Beta Set To Run Soon, Sign-Ups Open Now Faith gets a head start on her next run. by Mike Futter on Feb 04, 2016 at 05:02 AM
Preview The Culling Is The Hunger Games With Lots More Blood You and 15 of your friends will fight to death. Sounds like a good time! by Mike Futter on Feb 03, 2016 at 04:21 AM
Preview Hitman Trailer Sets The Stage For Next Week’s Beta Kickoff Find out more about PlayStation-exclusive missions, too. by Mike Futter on Feb 03, 2016 at 02:27 AM
Preview Hitman Trailer Sets The Stage For Next Week’s Beta Kickoff Find out more about PlayStation-exclusive missions, too. by Mike Futter on Feb 03, 2016 at 02:27 AM
Preview Hitman Trailer Sets The Stage For Next Week’s Beta Kickoff Find out more about PlayStation-exclusive missions, too. by Mike Futter on Feb 03, 2016 at 02:27 AM
Preview Hyper Light Drifter's Creators Talk Difficulty And Not Being A Roguelike We spoke with Hyper Light Drifter's creators on why it avoided the popular roguelike genre, and its goals for the game's difficulty. by Kyle Hilliard on Feb 02, 2016 at 02:30 AM
Preview Expeditions: Viking Explores Norse Lore As Historical RPG The developers of Expeditions: Conquistador convert the series into a full-on, historically-based RPG. by Mike Futter on Feb 01, 2016 at 05:49 AM
Preview Timebending Shooter Superhot Will Warm Up Your Winter In February Time only moves when you do, so make every second count. by Mike Futter on Feb 01, 2016 at 02:00 AM
Preview Timebending Shooter Superhot Will Warm Up Your Winter In February Time only moves when you do, so make every second count. by Mike Futter on Feb 01, 2016 at 02:00 AM
Preview Ninja Theory Explains How Its Characters Come To Life With Only Two Animators Hellblade's protagonist, Senua, moves with an impressive level of realism, and the latest developer diary for the game explains how that's possible with only two animators on the team. by Kyle Hilliard on Jan 29, 2016 at 07:21 AM