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Resident Evil (Remake)

Each Camera Angle Is Examined And Updated In Different Ways For Resident Evil HD Remake

by Kyle Hilliard on Oct 11, 2014 at 07:44 AM
Platform PlayStation 4, Xbox One, Switch, PlayStation 3, Xbox 360, Wii, GameCube
Publisher Capcom
Developer Capcom
Release

Each Camera Angle Is Examined And Updated In Different Ways For Resident Evil HD Remake

In a new video from Capcom with producer Yoshiaki Hirabayashi, we learn how the re-remake is being put together.

If you've played Resident Evil (or watched us play recently) you will know that every camera angle is important, and Capcom's team on the project feels the same way. You can check out the interview below, which includes some gameplay footage, and learn how some of the scenes are fairly straightforward, while some require more attention. The candles in the mansion's entrance have been remade and redone, for example, but then there is the example (which you can see above) where the team created polygonal leaves to appear in the foreground, where they just used to be flat pre-rendered images.

For more on the Resident Evil HD remake, head here for the announcement, here for some comparison screens, and here for some unlockable costumes. The game arrives next year for current and last-gen consoles.

[Source: Capcom Unity]

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Resident Evil (Remake)cover

Resident Evil (Remake)

Platform:
PlayStation 4, Xbox One, Switch, PlayStation 3, Xbox 360, Wii, GameCube
Release Date:
April 30, 2002 (GameCube), 
June 23, 2009 (Wii), 
January 20, 2015 (PlayStation 4, Xbox One, PlayStation 3, Xbox 360), 
May 21, 2019 (Switch)