Game Informer chats with
2K Marin’s Jordan Thomas, creative director of BioShock 2. Read on to
find out how the sequel came to fruition, playing as Big Daddy, how
multiplayer entered the equation and more.
How did a Halo-style health regeneration
system almost end up in Diablo III? How is this new hack-and-slash RPG inspired by
Zelda and fighting games? Read on!
Who is Junction Point? Warren Spector’s new game studio is full of
great talent, and we sat down with a few of the key developers and find
out just a little bit about who they are.
Now that subscribers are starting to get their copies of the newly
redesigned Game Informer with Epic Mickey on the cover, we’re ready to
show off a little more of the game.
Warren Spector’s projects over the years span some of the most
critically acclaimed franchises in gaming history. The breadth of
genres and styles in which he has worked demonstrate a remarkable
facility for adapting new ideas.
With over one hundred million users logging onto Facebook each day,
game developers big and small are seeing the social networking site as
an irresistible platform for their games. [
GI editors Meagan VanBurkleo and
Jeff Cork had a chance to chat with famed Team Ico lead Fumito Ueda
about his latest PlayStation 3
project, The Last Guardian.
The video-game industry has amassed an impressive number of iconic video-game characters over the years. How have these characters managed to stay relevant?