Features

On
On
Feature

A Timeline Of The Sim Franchise

The prefix “sim” began with SimCity in 1989. It’s short for “simulation”
and it qualifies a game where you simulate the act, typically one of
management, of overseeing a large organic structure – or something.
Feature

Missteps From The Fighting Genre

While writing an article for the magazine about great features in fighting games, I thought
of gameplay elements in the past that were a detriment to the
experience.
opinion

In Defense Of Japanese Games

I think that the most intellectually and artistically interesting
non-indie games on the market today are being developed in Japan.
Feature

The Making Of A Game Infarcer Cover

Even though it's a pretend magazine, we still take Game Infarcer's cover seriously, and you can see the process by which artist Zander Cannon created this year's masterpiece.
Feature

How To Lose At Mass Effect 2

Most people want the best experience possible...but what if you're aiming for a lower bar? This video highlights one of the worst possible scenarios you could import into Mass Effect 3.