The prefix “sim” began with SimCity in 1989. It’s short for “simulation”
and it qualifies a game where you simulate the act, typically one of
management, of overseeing a large organic structure – or something.
While writing an article for the magazine about great features in fighting games, I thought
of gameplay elements in the past that were a detriment to the
experience.
With Close Quarters, DICE goes head to head with other infantry based shooters. Is it the smart move for a series known for vehicular play and open maps?
My best friend Reiner and I have been on a lot of adventures together,
but nothing could have prepared us for the epic RPG journey that is MLB
12: The Show.
How is a Game Informer cover created? We reveal the secrets and the
surprising amount of work that goes into a single cover image, and
talk with artist Alex Ross about the process.
Even though it's a pretend magazine, we still take Game Infarcer's cover seriously, and you can see the process by which artist Zander Cannon created this year's masterpiece.
Most people want the best experience possible...but what if you're aiming for a lower bar? This video highlights one of the worst possible scenarios you could import into Mass Effect 3.