impressions Elden Ring On Switch 2 – The Worst Way To Play The Best Game Elden Ring on Switch 2 gets the job done admirably, but it is the inferior version of a fantastic game. by Kyle Hilliard on Aug 26, 2026 at 01:31 PM
impressions Elden Ring On Switch 2 – The Worst Way To Play The Best Game Elden Ring on Switch 2 gets the job done admirably, but it is the inferior version of a fantastic game. by Kyle Hilliard on Aug 26, 2026 at 01:31 PM
Cover Story Salt, A Talking Mech-Piloting Octopus, Is The Weirdest Companion In Exodus (And I Love Her) I asked the developers of Exodus about Salt's backstory, her TMNT-inspired design, and her (ironically) dry sense of humor. by Charles Harte on Aug 26, 2026 at 09:00 AM
gamescom 2026 Nekome: Nazi Hunter Is Deliciously, Brutally Disrespectful To Nazis And It Rules We went hands-on with ProbablyMonsters' Nazi-killing action game and came away delighted. by Wesley LeBlanc on Aug 26, 2026 at 06:48 AM
gamescom 2026 Control Resonant Continues To Look Weird And Strange We watched a hands-off preview of Control Resonant and it continues Remedy's tradition of sureral design. by Wesley LeBlanc on Aug 26, 2026 at 03:49 AM
gamescom 2026 The Can't Miss Games We've Played At Gamescom 2026, From Control Resonant To The Witcher 3's New Expansion And More These are the games we've previewed at Gamescom 2026, including Control Resonant and more. by Game Informer … on Aug 26, 2026 at 03:07 AM
Feature Wish List – Gears Of War A new Gears of War means opportunities for improvement, like returning to classic multiplayer. by Mike Futter on Jan 27, 2014 at 12:11 PM
Feature Where Are These Games Now? We check on the whereabouts of some of this year's big games. by Matthew Kato on Jan 27, 2014 at 11:00 AM
Feature Analysis – Opening BF4 Balancing To Player Voting Could Backfire Asking for feedback is never bad, but players need more intel to make sound decisions. by Matt Bertz on Jan 27, 2014 at 08:32 AM
Feature Exclusive Evolve Screen Gallery We've got more screens from Turtle Rock Studios' new multiplayer-focused shooter, which show off Goliath and the hunters in action. by Jeff Marchiafava on Jan 27, 2014 at 08:00 AM
Feature Six Games Publishers Can’t Stop Re-Releasing Re-releases are common in the world of video games, but there are a few games that publishers seem to lean on more than others. by Kyle Hilliard on Jan 25, 2014 at 12:39 PM
replay Replay – Tenchu: Stealth Assassins Metal Gear Solid wasn't the only PSone stealth title to come out in the fall of 1998. Watch us test our sneaking skills in this new episode. by Dan Ryckert on Jan 25, 2014 at 02:00 AM
Feature Opinion – Knowing When To End A Story Rather than close the book on a popular game, some publishers send extra installments shambling to store shelves as husks of their former glory. by Joe Juba on Jan 24, 2014 at 12:20 PM
Feature Are Sales Bad For Sales? These Publishers And Developers Don't Think So We asked a number of developers and publishers to share their views on sales. by Mike Futter on Jan 24, 2014 at 11:51 AM
Feature The Abandoned Games Dilemma: Trudging On, Starting Over, Or Giving Up What should you do after you've been away from a game for a while? by Kimberley Wallace on Jan 24, 2014 at 09:40 AM
tabletop HeroClix Tackles Video Games Whether you play the game or just love the detailed miniatures, WizKids has an expanding array of video game tie-in figures. by Matt Miller on Jan 24, 2014 at 09:35 AM
Feature Diving Into The Digital Collectible Card Game The digital collectible card game (DCG) is a genre getting a lot of love and attention in 2014. by Daniel Tack on Jan 24, 2014 at 09:27 AM
Feature Why Four Versus One? Evolve’s Creators Share The Reason It’s no accident that Left 4 Dead and Evolve feature four-player teams. Turtle Rock explains why. by Jeff Cork on Jan 24, 2014 at 08:00 AM
Feature Music Spotlight: Wasteland 2/Fallout: New Vegas Composer Mark Morgan Mark Morgan's ethereal, electronic music-influenced game scores have helped convey the emotion in such games as Fallout: New Vegas and Planescape: Torment. He's currently working on Brian Fargo's much-anticipated Wasteland 2. by Matt Helgeson on Jan 24, 2014 at 07:51 AM
Feature Opinion – The Importance Of Replaying Our Favorites Playing the latest and greatest games is great, but returning to our favorites is what defines us as individual gamers. by Tim Turi on Jan 23, 2014 at 08:39 AM
Feature Pachter: 3DS Will Survive In Diminished Market, Vita To 'Die Slow, Painful Death' Nintendo recently lowered forecasts for 3DS sales, and outspoken analyst Michael Pachter offered his take. by Matt Helgeson on Jan 22, 2014 at 11:50 AM
video interview Why Evolve Is Not Just Another First-Person Shooter In this video interview, the lead developers discuss the rise of asymmetrical multiplayer and how Left 4 Dead informed Evolve. by Ben Hanson on Jan 22, 2014 at 08:00 AM
opinion Opinion – In Defense Of Walkthroughs I’m enjoying Dark Souls for the first time, thanks in large part to the hard work of other players. by Jeff Cork on Jan 21, 2014 at 10:26 AM
Feature A Nintendo 3DS Mea Culpa Also: Does the 3DS' success bode well for the Wii U? by Matthew Kato on Jan 20, 2014 at 09:47 AM
Feature Our Evolve Hands-On Impressions We got to play Turtle Rock’s new shooter during our cover-story visit. Read what we thought based on hours of play time. by Jeff Cork on Jan 20, 2014 at 08:38 AM
analysis Analysis – Where Are The First Party Vita Games? Sony's support of the Vita is dwindling. It's time for a rebranding. by Mike Futter on Jan 20, 2014 at 01:45 AM