We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
We had a great week of blog entries, so there is plenty of good content to indulge in. Plus, this week marks the return of community playdates – get psyched!
The puzzles in The Witness are based on the simple idea of tracing a path from one point to another. What's so challenging about that? You might be surprised.