We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
In this video interview, creative director Harvey Smith explains why the characters are voiced now and the impact he hopes the game has on the industry.
I played with editor Jeff Marchiafava for an afternoon while he worked on the review, and it showcased everything wrong with the console version of the game.
We look at the beloved franchises that have tortured fans by taking things in the wrong direction, and offer some suggestions to what fans could play instead.
Homefront: The Revolution is out today, and though we're still working on our review, it doesn't mean we can't take a look at the game's early moments.