We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
The cost of microtransactions may be annoying, but their biggest problem is how they disrupt and diminish immersion and progression through our favorite games.
Wow do we have some awesome blogs this week! It was super hard to choose what to include, so I implore everyone to peruse the User Blog area for more great content.
Microsoft's general manager of Microsoft’s Global Games Publishing talked to us about exclusives on Xbox, the future of Remedy and Quantum Break, and lots more.
We spoke with Daisuke Uchiyama, the producer of the Dragon Ball Z: Budokai series, about his history with making Dragon Ball games, meeting Akira Toriyama, and more.