We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
While visiting Arc System Works for Dragon Ball FighterZ, we spoke with director Junya Motomura about his Dragon Ball fandom, and got his opinion on the most underrated saga.
We've got some great blogs this week that explore the horrors of dungeons, web games featuring Hitler, and a blog about what may be the best game of the year. Let's go!