feature
Best Of Both Worlds

Best Of Both Worlds

Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility
by Hayes Madsen on Jul 21, 2026 at 11:00 AM

in the midst of an increasingly volatile triple-a video game industry, few have adapted better than capcom. Confidently releasing hit after hit, whether it’s major franchises or brand-new IPs, Capcom has apparently cracked the formula, and 2026 could represent an impressive peak. The release of Resident Evil Requiem and Pragmata feels like an encapsulation of the company’s dual approach: meaningful advancement of beloved franchises paired with wild experimentation. And a big part of that lies in how smartly Capcom crosses over its ideas, tech, and even team members. 
Masachika Kawata is one of the producers behind those two successful games. While those games are different, there’s a uniting ideology behind both – a way to utilize the strengths of Capcom’s developers to not only deliver what fans want but also discover something new at the same time. And because of that symbiotic relationship, those two games are perhaps the most illuminating example of why Capcom seems to be on a hot streak without a finish line.

Best Of Both Worlds
Bottom left: Capcom celebrates 30 years of Resident Evil with this tribute artwork featuring the series’ beloved characters

A Tale of Two

A huge part of this is the ongoing success of Resident Evil, a series more relevant than ever as it celebrates its 30th anniversary – something even other big franchises struggle to achieve. But there’s a clear intentionality behind how Capcom approaches Resident Evil, namely these days, with a multitude of remakes.

Want to keep reading?

Purchase a subscription to unlock full access to this article

Subscribe