We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
Building on the already-great remake of the first game, Trails in the Sky 2nd Chapter masterfully updates the gameplay and timeless story, adding up to what is now the Trails series’ defining entry, and one of the best RPGs of the year.
For the most part, it's just a recorded advertisement for the NES Classic Edition, but there are some interesting tips and trivia if you stick around for the full recording.
Last week was Blizzard's annual Blizzcon convention, and fans were
out in full force, dressed as their favorite Overwatch, Diablo, and
Warcraft characters.
Credits are in every game but many of them are incredibly boring.
Let's look at a few games that go above and beyond the call with their
credit sequences.
The new Modern Warfare remaster, the use of color in games, and video game characters for president are all topics covered in this week's Blog Herding. Time to get reading!