There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Today, we complain about announcers repeating the same lines of dialogue
in back-to-back sports games. Game Informer's ominous black filing
cabinets hold paperwork that speak of a much simpler time and gamers
demanding less from their experiences.