There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
We take a look at the trusty handguns wielded by heroes like Leon S. Kennedy, Squall Lionheart, and Solid Snake in this collection of bad-ass sidearms.
In the final installment of our month of Destiny updates, we chat with investment lead Tyson Green about how you'll upgrade items and abilities on your characters.
Now that EA is the only game in town,
we’re hoping it will step up it’s UFC performance. We talked with creative
director Brian Hayes to find out how the developer has been training for
its return to the octagon.
Now that EA is the only game in town,
we’re hoping it will step up it’s UFC performance. We talked with creative
director Brian Hayes to find out how the developer has been training for
its return to the octagon.
Bungie and Activision have joined forces to create Destiny, one of the most ambitious shooters ever made. Listen in as we ask reader questions about the game to two Destiny team members.
Black Flag takes Assasin's Creed in a new direction, and we talked to creative director Jean Guesdon about how the team approached the challenge and the changes made along the way.