There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Update: Today brought the sad news that Dave Brockie, a.k.a. Oderus Urungus, the mastermind behind GWAR, has died. In tribute, we're reposting this video of GWAR in the Game Informer offices playing Harmonix's Dance Central. R.I.P.
In 2012, Nintendo announced a partnership making Unity development easier on Wii U. Nintendo is apparently also looking at bringing the popular engine to 3DS.
Does a game need to be infinitely replayable in order to be considered good? Or is it enough to offer one worthwhile playthrough to be considered a classic?
A handful of Grand Theft Auto V Online players have put together a
hugely impressive stunt involving two large planes flying side by side, and
a car determined to touch its wheels on both.
In a recent Reddit AMA on The Elder Scrolls subreddit, Bethesda and developer Zenimax revealed exactly when early access customers can start playing the game.